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Dark Age of Camelot
Version 1.34 Release Notes
Addendum
November 1, 2001
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NEW THINGS AND BUG FIXES
========================
- When a player disconnects from the server
illegally (either via ALT-TAB or by going linkdead), their character stays in
the world for up to 45 seconds. They can be attacked by enemy players and NPCs
during this time.
- By popular demand, you can now toggle the
bad word filter on and off with the /FILTER command. This is saved on a
character by character basis. Please note that the filter is on by
default.
- There is a New APPEAL interface. You are
now presented with a number of options (Advice, Stuck, Harassment, Conduct
Report, Bugreport and Appeal). This should reduce the number of spurious appeals
that get sent to Customer Support.
- When a player has an appeal, they get a
dialog box when they enter asking if they wish to refresh the appeal or cancel
it. If you have any old appeals in the system that have been resolved, please
delete your appeal. If you still need help with that appeal, then refresh
it.
- You can now see specific spell information
in-game. Right click on the spell and use the "info" button to get more
information about the spell, such as level and type.
- When your inventory is full and you are
given a quest item, you now get a dialog telling you the item was dropped on the
ground in front of you.
- The QUICKPLAY options in the login client
now save the servername the character belongs to (instead of the word
Camelot).
- The number of tombstones in dungeons has
been drastically reduced (we had a bug that wasn't properly clearing them). No
longer will some dungeons look like a forest of tombstones...
- Monsters should no longer float like
balloons under certain network conditions.
- Product timer window added with a timer bar
for craftsmen. This should make it much easier to figure out when you are going
to be done creating your object.
- Changes to Infiltrator, Shadowblade, and
Nightshade (the "Thief" classes). See "Thief" section below for more
information.
- The Berserker Fury skill has been changed.
See the "Berserker Fury" section below for more information.
- When an incoming arrow is "bladeturned" or
if it misses a spellcasting player, it will no longer interrupt that player's
spellcast.
- When a targeted spell is resisted or a bolt
spell misses, it will no longer interrupt a spellcast or bowshot.
- The /Cancelappeal command has been added to
the game. If you wish to cancel an appeal that you have entered, just
issue the /Cancelappeal command, and your appeal will be removed from the queue.
- Warden and Runemaster Bladeturn spells now
work properly - i.e. they "go away" after the first attack is turned. An
unintended bug made Wardens and Runemasters who cast their bladeturn spells
invulnerable - this fixes that problem.
- There was a bug where players being
powerleved by a group of higher-level friends were, under certain circumstances,
being given more experience than their cap allowed. This bug meant that players
could be leveled by groups much faster than we intended. Our policy is still to
openly support leveling of friends, but we want to make sure it is happening
within reasonable guidelines; hence the change. This change will not effect solo
play or standard (i.e. where everyone is within the same level range) grouping
at all.
- The group information window should -
finally - update properly, with the right information and display that info
quicker.
- Fixed a bug where shields in poor condition
did not block correctly. This has been fixed; you should now see a higher number
of blocks.
MAGIC SYSTEM CHANGES
====================
A bug was introduced in last week's patch that
allowed all healing spells to be cast at half spell points, meaning Clerics and
other healers to cast their spells at much less cost than intended. This bug was
actually fixed directly on the live servers on Friday, so today's note is just
an FYI. In the future, we will release patch notes whenever a spell is changed;
sadly that did not happen last week. We apologize for the
confusion.
THIEF CHANGES
=============
We've made the following changes to the Thief
classes (i.e. Nightshade, Shadowblade, Infiltrator):
- Thieves have had their Evade skill
substantially enhanced. They now receive Evade II at 5th level, Evade III at
10th level, and then the next level of evade every 10 levels after that (20th,
30th, 40th, and 50th). A new level of Evade, VII has been added, which Thieves
will receive at level 50.
- Backstab Critical Strikes now will almost
never miss, if fighting a target monster (green, blue, yellow), and will have a
much higher chance of hitting a higher level mosnter than they previously
did.
BERSERKER FURY CHANGES
======================
Berserker Fury now does not take Endurance Points
to use. It can be used once every 10 minutes. When turned on, you Critical with
every shot, but lose all defensive skills (i.e. Parry, Block, Evade). You will
deal out lots of damage, but will take lots as well. It lasts 20
seconds.
PROTECTING AGAINST ARCHERS
==========================
We've heard of a lot of confusion and dismay about
the relative power of archer classes in PvP, especially against Mages. For
those who aren't aware, "Bladeturn" spells (which Theurgists, Wardens, and
Runemasters receive) work against arrows (as well as any other type of
non-magical attack as well). Bladeturn spells nullify an attack - and can be
cast on any player. It would behoove a group going into PvP to have bladeturn
protection spells on all their spellcasters.
OBJECT NOTES
============
- The level 20 Nightshade epic reward (the
cloak) had its level incorrectly set to a much higher level than intended. This
resulted in the cape having higher bonuses than a player that level should have.
Now, Nightshades completing this quest will receive a cloak with more
appropriate bonuses.
- The Spindelhalla Midgard dungeon is now
itemized. Item levels 36-50 now drop from monsters.
- Crawlers in the Vendo Cavern should now
drop snake loot instead of lizard loot.
- The Runewood focus staff of Void now has
its Void spec level higher than its Mana
spec level.
- The Grizzly Skin Cloak from Midgard is now
able to be equipped.
- The Kobold Ring in Midgard should now have
a ring icon.
- The Woven Elemental boots should now be
Armor Factor 63 (cloth type armor).
- The Chitin Ring had the additional
Quickness stat changed to Piety.
- The Ornate Studded Vest can now be
dyed.
- Mantle of Forgotten Prowess now has Dex/Emp
instead of Dex/Piety.
- The Fire Threaded Cloak can be dyed
now.
WORLD NOTES
===========
Albion
Quest - Legend of the Lake FIX
If the 15th level portion of this quest was
performed by individuals over 20th level, then you did not receive your quest
item and EXP. You can now return and right-click on Lady Nimue to receive the
missed item and EXP. Missed items included: (Armsman-Sleeves of the Stoic,
Scout-Gauntlets of Archery, Theurgist-Necklace of Elemental Influence,
Friar-Soft Leather Traveler's Leggings)
Quest - Hands of fate
The Shade of Ambrosius Aurelianus was not properly
spawning as players
approached. The shade should now respond to players
as intended.
Quest - Rebellion Accepted - Albion
The Arawnite Assassin within Snowdonia Keep was
spawning and running directly to kill Sir Rhodri with no regards to player on
quest. The assassin should now function as intended. Be prepared for a
fight!
Hibernia
- A level 27 Hibernian quest has been added.
See your local Filidh for more details.
- The level 9 Hibernian quest Clik's Raids is
now open only to Blademasters and Heroes, the only two classes that can
use the reward.
Midgard
Quest - Hole of the Dead
Viking type classes were receiving a Dwarven Glima
from Frimeth in Vasudheim
which had no bonuses. He should now pass out the
proper reward. For players
who have completed this quest and received the
object titled "Dwarven
Glima", please return it to Frimeth in Vasudheim.
He will swap it for the
proper ring "Dwarven Glima Ring".
Misc Quest Items
Realm medallion stores - The medallion stores
within the off-realm portal forts work properly now. They should only sell you a
medallion to return to your home realm.
A NOTE ON SHIELD USE
====================
If you are a shield user, you have always been able
to block arrows with your shield; however, we never properly documented how to
do this. Here's the scoop:
To use a shield to block arrows:
a) Enter combat mode
b) Face in the direction of the archer
c) To dramatically increase you block chances, use
the Engage skill, if you have it.
The base chance to block a same-level archer is
30%, if your shield specialization is maxed for your level this can reach 60%.
Quality and condition act as modifiers to this chance, if your skill-based
chance was 50%, your Shield had a quality of 90% and a condition of 88%, then
your actual chance to block would be 40%.
Using the Engage skill gives a base 95% chance to
block arrows fired by your target. How many archers you can block attacks
from is determined by the size of the shield, the same as Melee targets. You can
Engage one archer and still get normal blocking chances against other archers
you are facing, if you have a Medium or Large shield. Essentially, Engage works
exactly the same against arrows as it does against melee attacks.