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Dark Age of Camelot
Version 1.42 Test Release Notes
11 January 2002
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This is our second update to Pendragon this week -
both this version and the last version (1.41) are going to be added to Monday's
version and then all will be taken live (barring any major malfunctions) on
Tuesday morning. On Monday expect to see more graphical weapon effects, plus
more.
NEW THINGS AND BUG FIXES
- Weapon Effects are in the game now, so
you'll see flaming swords, ice swords, etc. Please note that your current weapon
*may* have an effect on it, as we chose to imbue many of the 43-and-higher
weapons with effects. Please note that we are going to be adding these over the
course of the afternoon - expect to see a list of our initial "effect weapons"
(swords only currently) by 5:00 eastern - We'll post that on the Herald. We'll
be adding more on Monday.
- Mercenaries get a new ability called "Dirty
Tricks". This essentially throws a puff of dirt into their enemy's eyes (use
while enemy is targeted). The effect lasts for 30 seconds and while the monster
is under the ability's influence, they will miss you 25% more often and when
they missed their fumble rate is 50% more often than their base fumble rate.
This ability operates as a shout-type spell, so it has a chance to be resisted
by higher-level players and monsters. You can use it once every half hour. In a
related event, monsters now have a chance to fumble while this effect is on them
(Monsters didn't fumble in previous versions at all).
- Blademasters get a new ability called
"Triple Wield" where they summon a magical sword that adds damage to their
attacks. This sword will enable you to do 50% more damage (i.e. via a Damage Add
spell) for 30 seconds (assuming you hit your target, of course). This ability
also can be used once every 30 minutes.
- A quick note about the Hero Spirit of the
Hunt ability. Sorry about the confusion on this, but when you stag form "goes
away" after 30 seconds, if your current hit points are more than your max hit
points, then but current and max will be reset back to normal. Thus you cannot
"carry over" hit points from a previous Spirit of the Hunt to a new one. The
sentence is the previous release notes was misleading, and we apologize. The
sentence should have read "...but he keeps any hit point gain from the ability
in his current hits, UP TO HIS PRE-ABILITY MAXIMUM."
- A bunch of new monster skins have been
added into the game, and a few new models. See the world notes for updates to
the monster population.
- The Hero's shapshifting beast is now in the
game - a stag-headed humanoid creature.
- You'll now see a spell effect and hear a
sound when you shapeshift (both Hero and Berserker). They will also scale up in
size to be larger than any other player model.
- We fixed a guild chat bug - now, when you
quit a guild, you will no longer receive guild chat messages from
it.
- A bug where following monsters got
separated from their leader that caused them to warp erratically has been
fixed.
- Monsters following leaders will no longer
stop and face you when you interact with them.
- Guild Realm points will now be tracked much
more effectively. Your Guild should no longer "lose" guild realm points
randomly.
- When you are stealthed, and are attacked,
you will now come out of hiding for everyone. Previously under certain
circumstances, you'd be visible to some character in the area, but not
others.
- You can no longer upgrade keep doors unless
you have the proper amount of wood.
- Keep door material types (i.e. level of
wood) will now be saved when a server reboots.
- Destroying a keep door will now reset it
down to the lowest level of wood - you'll then have to upgrade it from
there.
- Critical failures in weapon crafting will
now cost less materials - you'll lose less when you fail.
- You can no longer cast instant-cast spells
(i.e. shouts) when you are mesmerized.
- ALL "sleep" type spells (mesmerize, stun,
root) now can be cast only once per minute per target. This should alleviate
some player concerns about being "chain-stunned". You can still cast the spell
as normal, however, it will have no effect on a player if he has had that same
effect on him in the previous minute.
- Leaders of guard patrols can no longer be
"directed" around by players.
- Bounty Points and Bounty Stores are now in.
See the section on Bounty Points and Stores below.
BOUNTY POINTS AND STORES
Bounty points and stores have been added to Dark
Age of Camelot. It works as follows: as you accrue Realm Points, you now accrue
Bounty Points, which you can spend in special stores to get special magical
items. Once you spend bounty points, they go away just like money does. There
are three types: healing, stamina , and spell power healing. There are a few
levels of these, please see the list below.
You can find the Bounty stores in each Realm's main
city. See the World notes for the precise store locations.
You may have a maximum number of bounty items based
on your realm rank - i.e. one per Realm Rang. To use a bounty item, the item
must be your level or lower - otherwise the item will not work for you.
To use the item, place it somewhere in your
inventory (they do not have to be equipped). Then left click on the item to make
a short cut to the item on your hot bar. After this to use simply click on the
hot-bar icon. At that point the items spell will be cast and it will disappear.
One bounty item may be used every 3 minutes of real time - you can use it while
fighting, but you'll have to exit out of combat mode and wait for your weapon
timer to expire to do so (usually just a few seconds). Then click the item to
"fire" its effect and re-enter combat.
Higher level objects have more healing power than
lower level ones.
The cost is as follows:
level 20 - 100 bounty points
level 30 - 200 bounty points
level 40 - 300 bounty points
level 50 - 400 bounty points
Albion
Stamina Heals
Smooth Earthen Stone - level 20
stamina
Imbued Earthen Stone - level 30
stamina
Luminescent Earthen Stone - level 40
stamina
Pulsing Earthen Stone - level 50
stamina
Health Heals
Smooth Watery Stone - level 20
healing
Imbued Watery Stone - level 30
healing
Luminescent Watery Stone - level 40
healing
Pulsing Watery Stone - level 50
healing
Power Heals
Smooth Fiery Stone - level 20
power
Imbued Fiery Stone - level 30
power
Luminescent Fiery Stone - level 40
power
Pulsing Fiery Stone - level 50
power
Midgard
Stamina Heals
Carved Totem of Heimdal - level 20
stamina
Polished Totem of Heimdal - level 30
stamina
Embossed Totem of Heimdal - level 40
stamina
Encrusted Totem of Heimdal - level 50
stamina
Health Heals
Carved totem of Eir - level 20
healing
Polished Totem of Eir - level 30
healing
Embossed Totem of Eir - level 40
healing
Encrusted Totem of Eir - level 50
healing
Power Heals
Carved Totem of Odin - level 20
power
Polished Totem of Odin - level 30
power
Embossed Totem of Odin - level 40
power
Encrusted Totem of Odin - level 50
power
Hibernia
Stamina Heals
Tiny Crystal of Arduina - level 20
stamina
Small Crystal of Arduina - level 30
stamina
Crystal of Arduina - level 40
stamina
Precious Crystal of Arduina - level 50
stamina
Health Heals
Tiny Crystal of Dianecht - level 20
healing
Small Crystal of Dianecht - level 30
healing
Crystal of Dianecht - level 40
healing
Precious Crystal of Dianecht - level 50
healing
Power Heals
Tiny Crystal of Fintan - level 20
power
Small Crystal of Fintan - level 30
power
Crystal of Fintan - level 40
power
Precious Crystal of Fintan - level 50
power
WORLD NOTES
Albion Quests
Quest: Hidden Insurrection: A left-handed crushing
weapon for Mercenaries, a left-handed thrusting weapon for Mercenaries and
Infiltrators, and a left-handed thrusting weapon for Infiltrators has been added
to the list of rewards for this quest. Mercenaries and Infiltrators who have
completed this quest can return to Captain Rhodri at the Snowdonia border keep
to obtain a one time swap of their quest item.
Quest: Departed Fellowship: A Hammer with
Enhancement properties for Clerics has been added to the list of rewards for
this quest. Cleric who have completed this quest can visit their trainers in
Camelot to obtain a one time swap of their quest item.
Albion Monsters
- The Keltoi casters should no longer "chain"
cast.
- Some changes are being made to Llyn Barfog.
If you frequented that area, know that your same favorite creatures to hunt are
still there, but they may have migrated to different areas. Expect to see
more changes soon.
- Some of the more powerful cythraul are now
called wicked cythraul
- Scholars have discovered that creatures in
the lake called "afanc" are actually just afanc hatchlings. One of the
scholars warns of the day when their mother will return.
- Boggarts, found in Pennine Mountains, have
taken on a somewhat more sinister hue to their appearance.
- The bogmen of Avalon Marsh have learned to
blend in better with their surrounding environment.
- Scouts have classified a new creature in
Llyn Barfog that they call the diamondback toad. The amphibian is described as
being large, fast, and has a very tough diamondlike skin that is hard to
pierce. Fortunately, the animal appears to be content with its
surroundings and does not appear bother other creatures.
Midgard Monsters
- Frostbite wildlings, nip mephits, and snow
imps have all taken on a more wintery appearance.
- Raumarik is being updated to contain more
encounters for higher level players. Work on this zone is ongoing, so be on the
lookout over the next couple of versions for new encounters.
- Be careful in areas that were once
relatively empty and safe for travel, as they may now contain unfriendly
inhabitants.
- Raumarik: New inhabitants have migrated to
Raumarik. The ancient guardians of the area have become more tolerable to those
that wish to help rid their once peaceful area of their bothersome
neighbors. Even bounty hunters have been called in to exterminate some of
the local wildlife.
- Added monsters for players level 40 -
50
Hibernia Monsters:
- The giant ants found in various areas of
Hibernia have lost their bright red luster.
- The giant lusus, an abomination of nature,
was reported as looking even more bizarre than previous sightings.
- The Cursed Forest is undergoing an update
to add more encounters for higher level players.
- Beware of new denizens stalking what once
may have been safe areas. Changes to this zone are ongoing so be on the lookout
for new additions over the next couple of versions.
- Cursed forest: Rangers are reporting that
the Cursed Forest is stirring with more creature activity than before. It is
advised that you do not explore the forest alone. Poachers have flocked to the
area to take advantage of the more fertile hunting grounds. Powerful and
dangerous forest scorpions have been spotted in certain areas as well. Fomorians
have invaded the southern region of the Cursed Forest. Also, undead have been
appearing in the northern expanses of the forest. (player levels
40-50)
Albion Stores
Bounty Stores-
Calldir Edelmar - Guild Hall, Camelot
City
Freya Edelmar - Guild of Shadows, Camelot
City
Maye Edelmar - The Academy, Camelot
City
Dare Edelmar - Defenders of Albion, Camelot
City
Aklee Edelmar - Church of Albion, Camelot
City
Quilted Store
Sebil Lenut - Lethantis Association, Campacorentin
Station
Staves:-
Brother Salvar - Defenders of Albion, Camelot
City
Hibernia Stores:
Bounty Stores-
Kiley -- Located in the Way of Stealth advanced
trainer's building
Antaine -- Located outsided the Way of Arms
advanced trainer's building
Grainne -- Located in the Way of Nature advanced
trainer's area
Ailson -- Located in the Way of Magic
building
Aghaistin -- Located in the Palace
Midgard Stores:
Bounty Stores-
Royd – Aesir Temple
Elli – Jotun Temple
Tora – the Main Hall, with the guild
registrar